Dungeon!, originally released by TSR, simulates some of the aspects of Dungeons & Dragons. You play a character and roam through a dungeon killing monsters for treasure. It came out in 1975, a year after D&D, and has been revised several times. There is yet another version coming out in October, but the copy I own is the 1989 version called “New Dungeon” because it revamped the classes.
Sorry! by Parker Brothers, since 1934, is a cross and circle game. Which is another way to say a racing game, whose object is to move your pieces around the board from start to finish before the other players do the same. It’s also billed as “The game of sweet revenge”, which is a poetic way to say “The game of making the other players furious and hate you”.
Guillotine was designed by Paul Peterson for Wizards of the Coast. The tag line for the game is “The revolutionary card game where you win by getting a head.” It’s a wonderful play on words for a game about beheading nobles during the French Revolution. The game is for two to five players and claims to take around 30 minutes to play. The game comes with two decks of cards, a guillotine and instructions.
Uno was developed in 1971 in Reading, Ohio by Merle Robbins to settle an argument with his son about the rules of Crazy Eights. They made the original decks on their dinning room table before selling the game to International Games in 1981. Since 1992 it has been produced by Mattel.
Cthulhu Dice is another Steve Jackson Games original. Designed for 2 to 6 players, each player takes on the roll of a cultist in service to Cthulhu trying to drive the other cultists mad. The last sane cultist wins!
Zombie Dice is the award-winning dice game from Steve Jackson Games. In it, you play a zombie and try to collect (eat) the most brains. The game comes with a cup (cardboard with two plastic lids for each end) and thirteen dice (and instructions – because selling games without instructions would be very silly – that said, if anyone put out a game with no instructions, it would probably be Steve Jackson Games).
The Game of Life, or sometimes just called LIFE, was originally created in 1860 by Milton Bradley and it looked absolutely nothing like the game we know today. It was a modified checker board and included a six-sided teetotem instead of dice. You tried to land on “good” space and collect a total of 100 points, you could earn 50 by reaching the final “Happy Old Age” square. But in 1960, on the 100th anniversary of the game, it was redesigned and re-released in the form that we know it today.